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Pyro Explosion

Did some pyro explosion during my spare time. Need time to render all of them :)
Stay tuned!

To watch HD, click on vimeo

Motion Graphics in VFX

An attempt to do Motion Graphics in Houdini. This is a project done during my Specialist Diploma in Visual Effect course at Nanyang Polytechnic.
We were given less than 4 weeks to come up with a project that its all Houdini Based. 
It was really fun attempting this project and there were so many challenges I faced. 

Here is the link to my project website : 

Procedural Asset Building

Creating complex digital asset is one of the many things I learnt from the part time vfx course. I really enjoyed the course and the courses are taught from people who are working LucasFlim and Ubisoft. I am glad that I am learning from the best.

Below is an asset I building after attending the course. 

Opening Name,Breakdown and Closing (00:00-00:05)

  • Motion Graphics in After Effects

 

Whale with water simulation (00:00-00:30)

  • Houdini Flip Simulation

  • Light, Texture, Render (Mantra)

  • Composite in Nuke

 

Explosion (00:31-00:39) 

  • Houdini Pyro Simulation

  • Maya Python Scripting

  • Light, Shade, Render (Mantra)

  • Composite in Nuke

 

Ink effect (00:40-00:48) 

  • Emit smoke in pyro container

  • Emit particles with velocity value from smoke

  • Light, Shade, Render (Mantra)

  • Composite in Nuke

 

Explosion (Emit from POPs) (00:49-00:54) 

  • Houdini Pyro Simulation

  • Light, Shade, Render (Mantra)

  • Composite in Nuke

 

Lego (00:55-01:18)

  • Model, Texture, Render,Animation in Maya (Mental Ray)

  • Composite in Nuke

  • Rotoscoping in Nuke

 

 

Room (01:18-01:32)

  • Model,Light,Texture,Render in Houdini (Mantra)

  • Composite in Nuke

 

Fire Sparkles (houdini)

The whirlpool is made from flip fluid in Houdini.

 

Particle count : 5 million

To see how it is done, see my WIP page :)

Whirlpool

Particle Explosion

The pyro is generated from particles in Houdini.

POPs to emit particles and apply noise for more interesting simulation

Rendered with mantra 
Division size : 0.08

 

Advect Particles with Fluids (houdini)

Driving particles by emitting fluids and using its velocity values to move the particles.

Done In Houdini

Advect Particles with Fluids (maya)

The above is the same effect but done in Maya.

 

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