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Particle VFX using UNITY

Recently worked on some vfx using unity particle system, came up with a few concept for some references I found

Tried pixel style shader too but it definitely needs more work 

More stylize fire (AE)

Worked on some stylize all done in After Effects, explored a few different styles of fire for a game I was working on, liked the most right one the most. I used few different techniques, masking smoke, precomp it and adding turbulent displacement on the base fire masks. 

Environment UI VFX (UNITY)

Worked on some environment vfx. All done using unity particle system using various methods. 

Weapons Flare VFX (UNITY)

Had fun working on different types of gun vfx flares for different types of weapon for a mobile game I was working in IGG.

Terrain Creation (HOUDINI)

01_MountainComp.jpg
01_TerraceComp.jpg

Playing around with Houdini's terrain tool. It's really powerful especially getting the colors on to the terrain. 

These took me about 2 hours. It was really fun playing around with all the heightfield parameters. 

Paintings and Renders

Motion Effect Posters (HOUDINI/AE)

01_JuiceUp.gif

Use HOUDINI to create the orange skin and crown splash. Lighting and render also done in Houdini!
There will be more of this cute fun stuff!  Stay tuned!

 

2D Fire

Experimenting creating fire in after effects,  discovered that adding multiple layers of the fire movements makes it looks like it has more depth! :D

Setup is pretty simple, 3 particle emitters, have one as the main fire, the other 2 as stencil to put at each sides of the emitter. Really cool way to create fast graphic fires if ever you need one. :)

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